An Interview With Ivo Ivanov

I had an opportunity to interview Ivo Ivanov, sound designer and founder of Glitchmachines.

Can you inform us a bit: who’s Ivo Ivanov?

I’m the founder and Audio Director of Glitchmachines. I’m additionally knowledgeable sound designer and I work with numerous audio corporations like SoundMorph, Okay-Units, Ableton, Sign Area, Soundsnap and lots of others. Except for audio and electronic music production, considered one of my lifelong hobbies is video video games. I’ve been an avid gamer since around 1982 and my favorite genres are side-scrolling platformers, JRPGs and scifi or motion journey games. Most importantly, I’m a household man and once I’m not working, I take pleasure in each moment of time spent with my spouse and two younger youngsters.

How did you got concerned in electronic music production and sound designing?

I acquired curious about electronic music as a young youngster, after listening to otherworldly sounds that have been coming from our family’s Atari 2600 and Vectrex online game techniques, as well as the electro and new wave music of the 1980s. Having had some classical training on the piano, this ultimately inspired me to study extra about synthesizers and I finally put collectively my first primary recording setup in the late 80s. This resulted in an growing curiosity in audio engineering, and I ultimately put together my first proper house studio round 1992. All in all, audio and music have been a very vital part of my life ever since I used to be a younger kid.

Ivo Ivanov Interview

You appear to be an professional on glitch style and sound results as nicely. What made you interested by this specific style?

I’ve all the time been within the extra educational points of music and sound, so abstract, experimental and forward-thinking music has all the time interested me drastically. Whilst a toddler, I might re-structure primary musical scales into extra difficult articulations to make them extra fascinating to myself whereas working towards piano. Once I began writing digital music, I struggled to seek out consolation inside the confines of pre-established genres. That’s truthfully one of many primary explanation why I haven’t yet released a correct album in 20+ years of creating electronic music. Even with glitch music and its numerous sub-genres, I find that there are numerous frustrating limitations. Just because one thing sounds glitchy, doesn’t mean it’s necessarily that fascinating. It comes right down to substance: i.e. what can be left for those who took out all the flamboyant results and drum breaks? That being stated, I take pleasure in a whole lot of musical genres, perhaps too many to record here. As a musician and especially as an engineer, I feel it’s silly to restrict your self.

What sort of studio gear do you will have in your studio (hardware/software) and what’s your absolute favourite piece of drugs (hardware or software) and why?

Paradoxically, a few yr and a half in the past, I got rid of all of my modular synth hardware. For me, it’s a kind of cleanse – and it’s a highly effective one because I’m getting extra work accomplished than ever! To make what could possibly be a very long answer as brief and concise as attainable; I discovered that gear lust was one in every of my largest obstacles when it came to creating progress. Not only that, but the sum of cash I’ve spent on modules (and kit normally) through the years is actually staggering. I need to do different issues in life apart from shopping for more modules. Anyway, to reply your query, my favorite piece of drugs in my studio is my Genelec 8040 screens. The rationale for this is that I do know and belief these screens completely, and I’m all the time confident once I work with them. Together with my Mac, high-end audio interface, moveable recorder, mics and all my software program, I principally have the whole lot I want. For software program, my favorite DAW is Ableton Reside (although I exploit Reaper when working on online game tasks) and my all time favourite synth platform is Reaktor, which I have been using because it was referred to as Generator in the 90s. Except for Reaktor, I often use plugins from Valhalla DSP, 2C Audio, Sonic Charge, Twisted Tools, SoundMorph, Inear Show and Madrona Labs, to call a number of.

You might have produced an enormous quantity of sounds and sound packs they usually sound sonically very numerous. The place do you get all these concepts on your sounds?

I hold an ongoing record of ideas. This helps me quite a bit as a result of ideas have a tendency to return at the most awkward occasions. As such, I’ve educated myself to e-mail the thought to myself, and I later integrate it into a grasp spreadsheet which I continually populate with new materials. I’ve received tons of of concepts there presently. The large problem is that only half of them are attainable at this level, as lots of them would require staggering budgets or safety clearances to realize. For instance, I might like to document numerous kinds of animals or mechanical things like complicated machines in a manufacturing unit.

Do you ever run out of concepts in your music and sounds and in the event you do, what do you often do to seek out your creativity again?

I don’t really ever run out of concepts, but I do run out of power and enthusiasm. When that happens, I try to take a psychological break and recharge. Sleeping actually helps, so I’ve pressured myself to go to bed at a extra affordable time than up to now. Typically, it’s only a matter of lacking inspiration, and for that, I often take my household outside for the day or do something uplifting that has nothing to do with audio. Usually talking, I feel individuals don’t do that enough – slightly, they sit of their chair day in day trip, hoping for inspiration to magically strike. Most of the time that doesn’t work. It’s just not how our brains perform. Taking a break (mentally and bodily) is the perfect thing you are able to do.

Ivo Ivanov Interview

Whenever you start to create a brand new sound or set of sounds, the place do you start? What’s the very first step you’re taking?

The very first step I take is writing out a couple of paragraphs, the place I primarily talk about the venture with myself. It’s a kind of solo brainstorming session. This helps me put all of my ideas and ideas on paper, so I can see every thing in front of me. The whole lot from what software program I’ll use to which places I might area document, to what the totally different subcategories shall be, to the nuances of the theme and so forth. This course of helps me streamline my perspective and workflow in a means that is custom-made for every particular person venture. From there, I often spend a number of days (or weeks) prototyping. The rationale for this is that even in case you have some nice concepts, typically they only play out in a different way than you anticipated. So the prototyping helps me work out what is going to and won’t work. I additionally don’t like to incorporate any first attempts in an precise shipped undertaking so, in that means, I primarily give myself a chance to do some gown rehearsals earlier than I really begin.

How a lot do you employ synthesis in sound designing? Do you have got any favourite synths?

It undoubtedly depends upon the undertaking but I might assess that synthesis performs some part in virtually all of my designs since its core parts are so intertwined with the process (speaking of things like modulation, for instance). In fact some tasks are much more synth-heavy than others, and in that case, I will use synthesis quite a bit. Prior to now, I might attempt to incorporate some hardware into this course of, however I find these days that I’ve more than enough software program to satisfy my wants. Once once more, I might say that Reaktor is my favourite since it’s so much greater than just one synth. Earlier than I eradicated modular hardware from my workflow, my favourite Eurorack modular synth gear came from Make Noise, The Harvestman, Mutable Instruments and Intellijel. As far as software synths go, I’m really into the Madrona Labs stuff in the intervening time.

What do you assume will be the next fashionable sub-genre in digital music?

It’s sort of unimaginable to foretell. I don’t actually keep an excessive amount of on prime of what’s widespread anymore because that’s often the very first thing to grow to be outdated once it will get chewed up and spit out by the mainstream. I do hold myself informed, for the sake of perspective, however that’s the one real interplay I’ve with what’s happening on the earth of common music. I truly find it somewhat humorous that each one of those convoluted new sub-genre names hold popping up (not simply in electronic music however typically). It’s comical as a result of it’s a contradiction if you consider it. It’s like making an attempt to strictly outline something in an effort to say that it is distinctive, but inadvertently confining it to the restrictions imposed by the predefined parameters of the style. Perhaps it all stems from lingering beliefs established by former report business enterprise fashions. I hope we will transfer previous it sooner or later, for the sake of artistic evolution. I want to consider that we will someday move past the notion of “genres”, but it will be a sluggish and sophisticated course of and doubtless gained’t occur anytime soon.

Any ideas for brand spanking new (and why not more seasoned!) sound designers or digital music producers? Any “rules of thumb”?

Don’t focus a lot on the subsequent piece of drugs, or how many comments you’ll get on Soundcloud. Quite, embrace the method and study the whole lot you possibly can concerning the craft. There will all the time be someone higher than you so make it your mission to stay right down to earth and try to perceive that there is all the time something new to be discovered, even from somebody less experienced. Spend cash on essential gear like wonderful reference screens and audio interfaces, even when enjoyable purchases like synths and noise bins are more engaging. Extra importantly, discover ways to communicate. I can’t inform you how many people can’t even comply with commonplace e-mail etiquette. It’s necessary to know that you simply’ll have a tough time discovering good opportunities in the event you don’t know find out how to conduct your self when the moment lastly comes. Know the distinction between addressing your buddies and chatting with somebody in knowledgeable context. All the time be on time and do your greatest work. Comply with via, be clear and direct, and set sensible objectives and deadlines. Don’t concentrate on what you assume you’re finally capable of – somewhat, give attention to what you’re truly capable of at the moment. Help others even when there’s nothing in it for you. Most of all, be humble, sort and beneficiant and treat individuals with respect.

Any future plans on your music, sound packs or plugins in

I’m presently engaged on a full-length album (to be launched beneath my own identify, (label TBA), which I’m very pleased with as a result of it’s the primary time I’m going to be releasing an album in the 20+ years that I’ve been writing digital music. This album options absolutely realized concepts that I’ve been working on for properly over a decade, and I’m very excited to share it with everybody in the Fall of 2016. I’m also engaged on the follow-up to Biomorph, which is a new sci-fi Glitchmachines sound pack to be released in Fall of 2016. We are working on some updates to the prevailing range of Glitchmachines plugins, with Quadrant getting a 1.1 update very soon. This one options loads of new stuff together with a bunch of latest modules. We’re also working on a follow-up to our super in style free plugin, Fracture. Fracture 2 might be out there early in the fall for less than $10.

The place can we take heed to your music and sound design work?

Stay tuned to my Facebook and Twitter profiles about information relating to my upcoming album and sound design tasks. You possibly can take a look at most of my current tasks at my personal web site: